Moon Snail
A five-ingredient challenge turned into a complete arcade game. Catch marshmallows, ride lunar tides, and choose mutations across three phases.
Play Moon Snail →I'm Ernest Turner, a software developer building interactive projects, games, and useful little pieces of software. This site is part portfolio, part playground.
I earned a BS in Software and Mobile App Development in 2017 and worked professionally as a programmer through 2019. I'm rebuilding my modern toolkit by doing what I enjoy most: making things.
I like software that has an idea behind it—especially games, interactive tools, and projects where engineering and creativity collide.
Finished projects, playable experiments, and preserved work that show how my ideas have evolved.
A five-ingredient challenge turned into a complete arcade game. Catch marshmallows, ride lunar tides, and choose mutations across three phases.
Play Moon Snail →My original console roguelike, preserved as a working legacy project. It features sprawling procedural dungeons, pathfinding monster AI, turn-based combat, progression, and recursive-shadowcasting field of view.
A compact browser survival game: move, aim, fire, survive. Built as a tiny proof that an idea can go from zero to playable.
Play Starfall →This site itself is a project: responsive UI, animation, centralized content, and a game running directly in the browser.
A place for tools, prototypes, automation experiments, and other small software that demonstrates how you think.
Five random ingredients. One hungry moon. An umbrella-wielding snail catches hostile marshmallows in soap bubbles. Feed 30 and survive.
Click the game to focus it. WASD / arrows to move; hold Space for the umbrella and release to refill soap. P pauses. Best scores stay on this device.
Follow my projects and reach me through my verified GitHub profile.