ERNEST / PLAYGROUND

SMALL GAMES. CURIOUS SYSTEMS.

Go on.
Play with it.

I'm Ernest. I build games and interactive software.
This is where the ideas get out of their boxes.

No downloads. No sign-up. Just a little curiosity.

SPECIMEN 001MOON SNAIL
A curious little local.Move nearby · click to boop
01 / PLAY SOMETHING02 / LOOK UNDER THE HOOD03 / COME BACK CURIOUS

THE ARCADE

Pick your small adventure.

Real games, right here.
One more run is always an option.

READY WHEN YOU AREMOON SNAIL / 01
Curious how it works? Look under the hood +

In Moon Snail, press I or click Inspect. The overlay reads the running game. Pause with P to study a moment.

Pursuit

Lines connect marshmallows to your snail. Mint lines identify enemies slowed by slime.

Catch range

The ring shows how close an attacker must get. The Big Canopy mutation enlarges it.

Lunar gravity

Bubble paths lead to the moon. Live speed changes as the lunar tide rises.

BEHIND THE PLAY

Small worlds. Actual work.

Things you can run, explore,
and judge for yourself.

01 BROWSER GAME

Moon Snail

Five random ingredients became one connected system: pursuit, slime, bubbles, gravity, and an umbrella that needs a refill.

Play & inspect →
03 BROWSER EXPERIMENT

Starfall: Last Light

A compact survival experiment. Move, aim, and fire as pursuing drones slowly turn the arena into a very small place.

Take a run →

ABOUT ERNEST

I turn strange ideas into things people can play with.

I'm a software developer, game maker, and hands-on experimenter drawn to projects with personality.

I build small worlds, autonomous characters, browser games, and practical tools—the kinds of projects where something moves, reacts, remembers, or surprises you. I enjoy taking an unusual premise, finding the rules that make it work, and turning it into a finished experience you can explore for yourself.

I earned a BS in Software and Mobile App Development in 2017 and worked professionally as a programmer through 2019. I take projects from rough idea to working software—shaping the experience, building the systems, testing what works, and polishing the details until they feel right.

This site is part arcade and part workshop: a growing collection of the games, experiments, and useful things I make while sharpening my craft.

See what I'm building ↗